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Sam Raimi, Tobey Maguire and Kirsten Dunst Discuss Spider-Man 3

By , About.com Guide

Sam Raimi, Tobey Maguire and Kirsten Dunst Discuss Spider-Man 3

Kirsten Dunst at the 2006 San Diego Comic Con.

© Richard Chavez
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The Decision to Film in Cleveland: Cleveland’s not exactly the first location that pops into mind when you think of a Spider-Man movie. Raimi said it all came down to being able to shut down streets. “Cleveland was wonderful to us. They really put the red carpet out for us. [We did] a tremendous amount of shooting there so we’re very thankful to that city.

What happened was the sound stages are in Los Angeles, because we’re Columbia Pictures, so we shot right on the back lot – Columbia Pictures in Los Angeles. All the stage work was done there, 90% of it. And then New York has always been the city as you know, of Spider Man, so we went to New York to shoot all the location photography. Now there’s some car action in the story – there’s a car action sequence - but we couldn’t ask Manhattan [to shot that there]. Manhattan couldn’t give us ten straight blocks of city dedicated to our car chase, but Cleveland could. So we sent a second unit there under the direction of Dan Bradley, a great stunt coordinator and second director I’ve worked with before, to shoot the car action stunts there. For like ten days we were able to monopolize these streets. That’s why we shot in Cleveland.”

The Improvements in Special Effects: Discussing the third film’s effects Raimi explained, “I think what’s different is we had new challenges this time. We had to bring about the Sandman and we’ve got a great special effects designer in Scott Stokdyck who was one of the two fellows who did the first two Spider-Man pictures, along with John Dykstra, and now he’s got the job alone. We’ve got a lot of the same animators, we’ve replaced a lot of them, others have moved on. But the core team is there and we’ve tried to build upon it so we’ve become better at working with animation.

I’ve learned a lot over the last five years. It’s like directing animated picture after animated picture, you start to understand what’s working and what’s not and why. But as far as the technical aspect and what the new hurdles are, it’s really about bringing about, for us, Sandman to the screen. How can we make it believable to the audience? Not just fantastic, but believable that this fellow could turn into sand and become this substance and still be a human being. It’s really without feeling the hand and the manipulation of the artist all the time, but just getting into the dream of it and getting sucked up into the story. So it’s about technical expertise and artistic expertise on behalf of the teams of artists we have working on those effects. They made a lot of new techniques available to themselves. They’ve developed some new programs, written some new programs. They’ve taken some existing software and combined it in new ways that we haven’t seen – new applications for it and a lot of just ideas - ideas that they did some groundbreaking on. And are still groundbreaking on. We still aren’t sure we can do it, actually.”

Raimi continued, “Venom is less of a technical challenge and more of an artistic challenge in trying to capture the spirit of this very powerful, somewhat Spiderized graceful-but-animal, not Spider-Man’s style of movement – that’s more about capturing a dance form on screen.”

The Physical Side of Playing Spider-Man: Maguire says his back’s doing fine. “I enjoy doing this stuff, and I do the stuff that I can do and that’s safe. I don’t know. It’s an interesting part of the job. I think when I watch the stunt men do really, really crazy stuff, my mind gets blown and I go, ‘I can’t believe they do that.’ It’s really amazing. And this, me saying this is a little ill-advised, you know, that most actors – I don’t understand this – the actors come in and say that I do all my own stunts. By the way, I just want to tell you guys now any actor that says, ‘I do all my own stunts,’ is not telling you the truth unless they’re like jumping over a little gate or something.”

Sam Raimi on the Challenges of Adapting This Story Three Times: “What’s been easier each time is getting to know the family that we work with, and really trusting them to the point they become complete collaborators. From Laura Ziskin to Alvin Sargent, Tobey, Kirsten, James Franco, Rosemary Harris, the directors of photography, the animators I was speaking of, the editors – there’s so many people that make this movie. Unlike a lot of smaller films where it’s one person - the actors and the writer and the producer, a tiny little core - there’s a thousand people making this. So it’s gotten a lot easier because we’ve got this system of knowing each other, knowing how we work together. Trusting each other. That has made everything a lot easier.”

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