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Director Christopher Nolan Talks About "Batman Begins"

Nolan on the Look of "Batman Begins" and Revamping the Franchise

By Rebecca Murray, About.com

The Look of “Batman Begins” and Discussions with Cinematographer Wally Pfister: “Really our conversations were somewhat minimal. …I related very much to the other two films we made because I like to shoot things in a very naturalistic style and he knows that. Therefore, you know, he didn’t use a lot of filtration. He didn’t use a lot of image manipulation. We haven’t been through any digital into negative process in this film, which has become this ubiquitous way of doing things now. It’s all shot in camera, anamorphic, and you know very much the same way I made the last couple of films. We know each other very well so we don’t have to communicate too specifically about a lot of things. But one of the things we did talk about was getting a lot of different looks into the film and not being afraid to have a very different look to the early scenes and then the nighttime Gotham scenes. The daytime Gotham scenes - there weren’t a lot of textures,” Nolan explained.

The Limited Use of CGI in “Batman Begins: While Nolan tried to keep everything in camera, a few scenes weren’t possible to do without a little help from CGI. At one point in the movie, Bale’s surrounded by thousands of bats. Nolan acknowledges he had to use CGI in that scene. “Yeah, well absolutely but we did shoot real bats as well. I mean what I’ve been saying is we shot - for everything that appears as a visual effect in this film we shot material to base it on, whether in the form of a stunt or photographing buildings and what have you or miniature photography. In the case of the bats we shot a lot of tests with real bats and some of that footage is in the film where you see close-ups of bats. They’re real, but then to multiply them out to thousands upon thousands that was CG, yeah.”

Nolan on the Decision to Keep Things as Real as Possible: “I just feel like…I mean that this sort of big blockbuster films I’ve been seeing the last 10 years or so have become smaller and smaller, and more and more like animation films or videogames and all this. And I just wanted to make an attempt to get back to the kind of grand scale filmmaking that I’d enjoyed watching when I was a kid.”

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